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HP Series 800 G1 Generate EliteOne Sharp graphics

JAKARTA – HP EliteOne 800 Series G1 and Series 800 G1 is a device EliteDesk AiO HP commercial desktop PCs and most resilient form factor with the widest selection, which was created specifically to meet the demands of today’s business.
HP desktop series EliteDesk / EliteOne 800 G1 is supported by the 4th generation Intel ® Core ™ processors for maximum performance and the graphics are sharp, and the new caching option and a solid state drive that provides fast access to data and applications.
AiO devices and desktop PCs supported by HP Elite features enterprise-class security and client management solutions to protect and manage critical business data, device and user identity with Intel vPro support.
With the highest efficiency class power supply that is up to 94 percent, Total Cost of Ownership (TCO) offered by this device was not in doubt.
EliteOne HP AiO PC 800 G1 is the most powerful, rich multimedia, with a stylish design which is 23 percent thinner than the previous generation and support for Windows ® 8 with a dynamic touch screen experience, and highly interactive interface.
HP EliteDesk / 800 series G1 EliteOne provide robust and reliable performance with deployment options that can be tailored to the needs of the organization, all backed by a comprehensive portfolio management and security solutions from HP. (Eko Sutriyanto)

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Crank Software Selects GrammaTech to Turn Up Software Quality and Security

GrammaTech, Inc., a leading software developer specializing in software assurance tools, today announced that Crank Software, Inc., an innovator of embedded graphical user interface (GUI) solutions, is using GrammaTech’s CodeSonar to advance the integrity of their code.

Crank Software’s products and services enable R&D teams and user interface (UI) designers to quickly and collaboratively develop rich, animated UIs for resource-constrained embedded devices. These embedded software solutions are used in safety-critical applications, such as animated global positioning systems, in-car graphical displays and user interfaces on factory floors, so software quality and security are paramount. To enhance these areas, the team at Crank is now using CodeSonar’s advanced static analysis capability to more efficiently find and fix quality and security issues within their code.

“We wanted an innovative, high-performance static analysis tool we could drop into our process and quickly see improvements,” explained Thomas Fletcher, VP of Research and Development at Crank Software. Now that Crank’s development teams have integrated CodeSonar into their production process, quantifiable results have reinforced their choice to adopt the powerful tool. “Issues are being caught and fixed very early in the coding process. I look at these as problems I won’t have to hassle with in QA, and most critically, calls to customers I will never have to make,” he said.

CodeSonar provides Crank’s team with a high quality solution that integrates well and allows Crank’s engineers to fix problems early in development, saving time. As a result, they’ve also improved their end product and Crank Software is now feeling better-positioned for the certifications it wants to achieve to drive greater adoption. As Fletcher explained, “We wanted a comprehensive tool to push the quality and security of our software forward. And we got exactly what we aimed for.”

For a more detailed look into Crank Software’s adoption of CodeSonar, view the case study.

About GrammaTech and CodeSonar:
GrammaTech’s static analysis tools are used worldwide by Fortune 500 companies, educational institutions, startups and government agencies. The staff includes 15 PhD experts in static analysis and a superb engineering team, all focused on creating the most innovative and in-depth analysis algorithms. The company’s flagship product, CodeSonar, is a sophisticated static analysis tool that performs a whole-program, interprocedural analysis on C/C++, Java and binary code, identifying complex programming bugs that can result in serious reliability or security problems. More information about CodeSonar can be found on our website at

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Monoprice 27″ IPS-G Pro LED Monitor WQHD 2560×1440

Monoprice is among the more interesting companies you probably haven’t heard of. Started out of an apartment around a decade ago, the company initially sold everything at a single price, hence the name. That business model may have worked when the product line was mostly cables and connectors, but the company now offers a diverse array that includes monitors (more in a moment), home theatre screens, graphics tablets, headphones, apocket-size pico projector, an action cam, even electric guitars – and, yes, cables, connectors and accessories as well. It’s a lineup with no seeming rhyme or reason, other than quality products at bargain prices.

And that actually is the rhyme and reason behind Monoprice products. According to CEO Ajay Kumar, the company looks for categories where vastly overpriced products predominate. That gives Monoprice room to create and sell products at dramatically lower price points, while still maintaining strong profit margins.
“We are in the right place at the right time with our business model,” says Kumar, who joined the company in July 2011. “We offer the same cable or accessory as national retail brands, but for much less cost. However, we are not cutting corners as we employ high-quality manufacturing partners who work with our specs. Our markup is much lower and we pass those savings to our customers. Monoprice brings them a value proposition they can’t find anywhere else.”
And that leads us to the Monoprice 27″ IPS-G Pro LED Monitor WQHD 2560×1440 Product ID 10489, which is what you came here for. I’ve been rocking this 16:9 (widescreen) monitor for over a month now and it’s stunning. Let’s take a look at the stats and find out why.
Start with the size, 27″. You don’t have to join Grindr to know that size matters. A larger screen means that you can work easily with more windows at once. It makes copying files and editing text and spreadsheets easier and obviously makes working with pictures and video more convenient, if that’s your thing. And if you’re a gamer, a large screen is essential. Ditto if you are, for instance, a daytrader or a designer.
Hand in glove with size is resolution. “WQHD” may sound like a Minneapolis TV station, but it means 2560 x 1440 pixels. Some 27″ screens max out at regular Full HD, which is 1920 x 1080. The higher resolution of the Monoprice unit means that more detail is visible, if your PC’s graphics card supports it. If not, you’ll be limited to 1920 x 1080 (or less, if your PC is really old). A large screen with high resolution allows you to display more information. It makes it easier to do more with your PC.
Since we’re talking graphics cards, another nice feature of the Monoprice 10489 is that it supports four different types of interface: HDMI 1.4, DVI, VGA and DisplayPort 1.2. That means that the monitor is bound to work with your existing graphics card. The package includes VGA and DVI-D cables, but these are standard length (around 6′). Because of the size of the monitor, it’s
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Asure Software to Present Complimentary Live Webinar on Maximizing the Benefits of the Workforce Management Evolution

What: Workplace-management software-solutions providerAsure Software, Inc. (ASUR) will present “Maximizing the Benefits of the Workforce Management Evolution,” a complimentary live webinar that will address trending, innovative uses for time and attendance data collection that can bring significant impact and competitive positioning to an organization, now and in the future. The session will be presented by Cooper Caywood, Asure Software Vice President of Client Services.

When: Wednesday, Aug. 7, 2013 from 1-2 p.m. EDT.

How: To register for the webinar, visit http://bit.ly/15yYeXE. HR.com members must login to register for the webcast. Non-members can sign up for a free HR.com membership athttp://www.hr.com/en/memberships/ and register for the webinar when their HR.com membership has been confirmed. Webcast participants need a computer with Internet access. Registered participants will receive complete login information 24 hours and two hours prior to the event. They also will receive a copy of the presentation slides and a Real Media file of the presentation that can be downloaded to and played on an iPod or MP3 player.

Why: The measurement of work time and the value of those measurements (data) continue to evolve in striking ways with impactful results. Time and attendance data remains a primary input into the process of workforce compensation. However, as technology, the workforce, and business environments have evolved, the collection processes and value of this time data has undergone seismic shifts as well.

Takeaways: Webinar participants will learn about: technological advances that elevate what used to be deemed as utilitarian tasks into strategic value; accommodating and ever-changing workforce that has become more geographically disperse, mobile and global; and increasing the value of time and labor management data for better decision-making.

About Asure Software
Asure Software, Inc., (ASUR) headquartered in Austin, Texas, offers cloud-based time and labor management and workspace management solutions that enable businesses to control their biggest costs — labor, real estate and technology — and prepare for the workforce of the future in a highly mobile, geographically disparate and technically wired work environment. Asure serves approximately 6,000 clients worldwide and currently offers two main product lines: AsureSpace™workplace management solutions enable organizations to maximize the ROI of their real estate, andAsureForce® time and labor management solutions deliver efficient management of human resource and payroll processes.

Computer Monitors Shaking Hands

SanDisk High Speed ​​Storage Media Presents For Gadget Users

Commemorating the birthday-25, SanDisk has officially released some high-speed storage media to the needs of the users of the gadget. Storage media products released today include the SanDisk Ultra USB 3.0, SanDisk Extreme MicroSDHC / microSDXC, SanDisk Extreme SDHC / SDXC and SSD SanDisk Extreme II.

SanDisk Ultra USB 3.0 is flash with support for USB 3.0 connection. This flash has a data transfer rate of up to approximately 80MB/detik and has been equipped with SanDisk SecureAccess to secure data on it based passcode. SanDisk Ultra USB 3.0 is available in 16GB and 64GB capacities with prices ranging from Rp155.000 to Rp595.000.

For the category of memory cards, SanDisk Extreme comes MicroSDHC / microSDXC and SanDisk Extreme SDHC / SDXC aimed at users of smartphones or other gadgets such as pocket cameras. Extreme SanDisk MicroSDHC / microSDXC UHS 1 technology comes with the highest read speeds currently on the market is up and write speeds of up to 80MB/detik 50MB/detik. The memory card is also designed to support features waterproof, shock resistant, resistant X-Rays rays and has supported SanDisk Rescue Pro software is useful to restore an image or video file if deleted. Extreme SanDisk MicroSDHC memory cards / microSDXC available in capacities of 16GB to 64GB with a price tag ranging from Rp289.000 to Rp1.099.000. +

Also available is a SanDisk Extreme SDHC memory card / SDXC aimed mirrorless or DSLR camera users. Just like version micronya, SanDisk Extreme SDHC also have reading speed up to 80MB/detik. For capacity SanDisk Extreme SDHC / SDXC comes in capacities of 8GB, 16GB, 32GB, 64GB and 128GB.

And the latter for computing devices, SanDisk Extreme II SSD is present. This SSD has read speeds up to 550MB/detik and write speeds up to 510MB/detik with a more efficient electricity consumption electricity were. To have SanDisk Extreme II SSD is available in capacities of 120GB, 240GB, and 480GB.

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Official feedback on OpenGL 4.4 thread

 SIGGRAPH – Anaheim, CA – The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification,bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs. The full specification and reference materials are available for immediate download at http://www.opengl.org/registry.

In addition to the OpenGL 4.4 specification, the OpenGL ARB (Architecture Review Board) Working Group at Khronos has created the first set of formal OpenGL conformance tests since OpenGL 2.0. Khronos will offer certification of drivers from version 3.3, and full certification is mandatory for OpenGL 4.4 and onwards. This will help reduce differences between multiple vendors’ OpenGL drivers, resulting in enhanced portability for developers.

New functionality in the OpenGL 4.4 specification includes:

Buffer Placement Control (GL_ARB_buffer_storage)
Significantly enhances memory flexibility and efficiency through explicit control over the position of buffers in the graphics and system memory, together with cache behavior control – including the ability of the CPU to map a buffer for direct use by a GPU.

Efficient Asynchronous Queries
(GL_ARB_query_buffer_object)
Buffer objects can be the direct target of a query to avoid the CPU waiting for the result and stalling the graphics pipeline. This provides significantly boosted performance for applications that intend to subsequently use the results of queries on the GPU, such as dynamic quality reduction strategies based on performance metrics.

Shader Variable Layout (GL_ARB_enhanced_layouts)
Detailed control over placement of shader interface variables, including the ability to pack vectors efficiently with scalar types. Includes full control over variable layout inside uniform blocks and enables shaders to specify transform feedback variables and buffer layout.

Efficient Multiple Object Binding (GL_ARB_multi_bind)
New commands which enable an application to bind or unbind sets of objects with one API call instead of separate commands for each bind operation, amortizing the function call, name space lookup, and potential locking overhead. The core rendering loop of many graphics applications frequently bind different sets of textures, samplers, images, vertex buffers, and uniform buffers and so this can significantly reduce CPU overhead and improve performance.

Streamlined Porting of Direct3D applications

A number of core functions contribute to easier porting of applications and games written in Direct3D including GL_ARB_buffer_storage for buffer placement control, GL_ARB_vertex_type_10f_11f_11f_rev which creates a vertex data type that packs three components in a 32 bit value that provides a performance improvement for lower precision vertices and is a format used by Direct3D, and GL_ARB_texture_mirror_clamp_to_edge that provides a texture clamping mode also used by Direct3D.Extensions released alongside the OpenGL 4.4 specification include:

Bindless Texture Extension (GL_ARB_bindless_texture)
Shaders can now access an effectively unlimited number of texture and image resources directly by virtual addresses. This bindless texture approach avoids the application overhead due to

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Data Management Android WiFi File Transfer

Cruising Through the Content Browser Using Wireless Smartphone

Transfer content from your PC to the Android-based smartphone is easy. Several methods can be used for it. You have a choice of using a regular cable connection represented USB port or wireless connection represented by bluetooth and WiFi. If you have a router that is connected to the PC and smartphone in one network, it can use wireless connections to share data without bothered by wires.

d4-436-wifiWiFi File File Transfer offers ease of operation. You pass enough alone installation on a smartphone. When run, the application will detect your internet protocol (IP) on the computer and then instantly displays the IP address of the smartphone. Later on smartphone app will display an IP address that is automatically configured. To connect the smartphone to the computer, you just enter the IP address displayed on the smartphone via the browser and automatically you can directly access the entire contents of the smartphone via browser.

Automated storage media on a smartphone will instantly appear in the browser like a file manager in Windows. You stay down all the existing content on the memory card and can perform various commands such as download, delete, copy, or rename. You can also combine all or part of existing content by performing compression in a ZIP format and make the content. The application also displays a special shortcut to a content-based image file directory with the name of the Media Gallery.

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Accela Releases Civic Hero App for Windows 8

Accela, Inc., the leading provider of civic engagement solutions for government agencies, announced today that its Civic Hero app is now available for Windows 8. With Civic Hero for Windows 8, Accela is providing entire communities with an innovative app that empowers citizens to report non-emergency community issues such as graffiti, potholes, or damaged public property to local government.

“We’re very excited that Civic Hero is now available on Windows 8,” said Maury Blackman, Accela President and CEO. “This opportunity provides an amazing user experiences and offers features that will delight our user base. Now more government agencies and citizens will be able to access our expanding platform of applications and will realize the true value of citizen engagement. We look forward to continuing to work closely with Microsoft to bring additional apps to market.”

By using their Windows 8 devices, citizens can simply select the type of issue they are reporting, take or add a quick photo or comment and they are done. Citizens can also review and comment on issues reported by others. Government agencies will benefit from utilizing Civic Hero in the following ways:

  • Automatic report routing to only receive service requests within your jurisdiction and areas of responsibility.
  • Tight integration with Accela Automation, allowing agencies to leverage the workflow engine to assign and track reports.
  • Prioritization of reported issues through community feedback.
  • Elimination of duplicate requests.
  • Good will from citizens when they utilize a convenient and useful app that makes communicating with government easy and efficient.

“Civic Hero for Windows 8 offers significant benefits to government agencies and citizens by enabling a fast and transparent method for reporting non-emergency issues,” said Steve Jenkins, senior director of government partners, Microsoft Worldwide Public Sector. “Accela’s easy-to-use app helps cities, citizens and government employees stay engaged with their communities on their Windows 8 devices with convenient access virtually anywhere.”

The Windows 8 version of Civic Hero joins existing versions deployed on leading mobile platforms including iOS and Android. For more information on Accela’s mobile applications, including Civic Hero, visit www.accela.com/civic-apps.

About Accela

Accela, Inc. provides the leading civic engagement platform, powering thousands of services and millions of transactions daily for large and small public agencies worldwide. We connect government to people and accelerate and streamline land management, licensing, asset management and public health and safety processes. Accela’s Civic Cloud includes a complete platform, both packaged and tailored solutions and cloud-based, office, mobile and social applications to support government agency, business and citizen needs. Accela is headquartered in San Ramon, Calif., with international offices in Australia and the United Arab Emirates. For more information, visit www.accela.com.

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Why designed a front-end programming language from scratch

Today’s programming languages have traditionally been created by the tech giants. These languages are made up of millions of lines of code, so the tech giants only invest in incremental, non-breaking changes that address their business concerns. This is why innovation in popular languages like C, Java, and JavaScript is depressingly slow.

Open-source languages like Python and Ruby gained widespread industrial use by solving backend problems at startup scale. Without the constraints of legacy code and committee politics, language designers are free to explore meaningful language innovation. And with compile-to-VM languages, it has become cheap enough for individuals and startups to create the future of programming languages themselves.

Open-source language innovation has not yet disrupted front-end programming. We still use the same object-oriented model that took over the industry in the 1980s. The tech giants are heavily committed to this approach, but open-source has made it possible to pursue drastically different methods.

Two years ago, I began to rethink front-end programming from scratch. I quickly found myself refining a then-obscure academic idea called Functional Reactive Programming. This developed into Elm, a language that compiles to JavaScript and makes it much easier to create highly interactive programs.

Since the advent of Elm, a lively and friendly community has sprung up, made up of everyone from professional developers to academics to beginners who have never tried functional programming before. This diversity of voices and experiences has been a huge help in guiding Elm towards viability as a production-ready language.

The community has already created a bunch of high quality contributions that are shaping the future of Elm and are aiming to shape the future of front-end programming.

Dev tools

Early on, I made it a priority to let people write, compile, and use Elm programs directly from their browser. No install, no downloads. This interactive editor made it easy for beginners and experts alike to learn Elm and start using it immediately.

In-browser compilation triggered lots of discussion, ideas, and ultimately contributions. Mads Flensted-Urech added in-line documentation for all standard libraries. Put your cursor over a function, and you get the type, prose explanation, and link to the library it comes from. Laszlo Pandy took charge of debugging tools. He is focusing on visualizing the state of an Elm program as time passes, even going so far as pausing, rewinding, and replaying events.

Runtime

I designed Elm to work nicely with concurrency. Unfortunately, JavaScript’s concurrency support is quite poor with questionable prospects for improvement. I decided to save the apparent implementation quagmire for later, but John P. Mayer decided to make it happen. He now has a version of the runtime that can automatically multiplex tasks across many threads, all implemented in JavaScript.

Common to all of these cases are driven individuals who knew they could do it better. This is how Elm got started and how it caught the attention of Prezi, a company also not content to accept JavaScript as the one and only answer for front-end development. I have since joined the company for the express purpose of

computer-science-classroom

DockView: Choose Window Applications Jump at Dock

Dock is part desktop OS X that characterizes Apple’s flagship computer operating system. Dock functions such as running apilkasi shortcuts or files and move from one application to another. To move from window to another window in an application, the user must use the OS X Exposé. But, what if asiknya application icon in the Dock to have features such as Windows 7, which the user can select a window which opens directly without having to rely on Exposé.

For those of you who want those features, can wear DockView apps in the App Store.

Like I mentioned earlier, DockView able to provide thumbnail windows of an application by placing the cursor over the application that has many windows.

DockView also supports thumbnail windows through the App Swithcer. Suitable for you who frequently use the App Swithcer to move the window. Still clumsy with App Swithcer? Just look at the previous tips, about maximizing the use of the App Swithcer.

Label the price is free, but it actually has a Dock View in app purchase to eliminate loading thumbnail window sometimes appears for a few seconds.

Additional Dock DockView a supplement that must be considered to accelerate access to switch between windows.

computer poeple

Facebook speeds PHP by crafting a PHP virtual machine

Social networking giant Facebook has taken another step at making the PHP Web programming language run more quickly. The company has developed a PHP Virtual Machine that it says can execute the language as much as nine times as quickly as running PHP natively on large systems.

“Our goal is to make PHP run really, really quickly,” said Joel Pobar, a Facebook engineering manager. Facebook has been using the virtual machine, called the HipHop Virtual Machine (HHVM), across all of its servers since earlier this year.

Pobar discussed the virtual machine at the O’Reilly Open Source Conference (OSCON) being held this week in Portland, Oregon.

Shares its development tools

HHVM is not Facebook’s first foray into customizing PHP for faster use. PHP is aninterpreted language, meaning that the source code is executed by the processor directly. Generally speaking, programs written in interpreted languages such as PHP tend not to run as quickly as languages, such as C or C++, that have been compiled beforehand into machine language byte code. Facebook has remained loyal to PHP because it is widely understood by many of the Web programmers who work for the company.

To keep up with the insatiable user demand, however, Facebook originally devised a compiler, called HipHop, that would translate PHP code into C++, so it then it could be compiled ahead of time for faster performance.

While Facebook enjoyed considerable performance gains of this first version of HipHop for several years, it sought other ways to speed the delivery of the dynamically created Web pages to its billion or so users. “Our performance strategy for that was going to tap out,” Pobar admitted.

HHVM is the next step for Facebook. Under development for about three years, HHVM actually works on the same principle as the Java Virtual Machine (JVM). HHVM has a just-in-time (JIT) compiler that converts the human readable source code into machine-readable byte code when it is needed. (The previous HipHop, renamed HPHPc, has now been retired within Facebook.)

This JIT approach allows the virtual machine to “make smarter decisions at runtime,” Pobar said. For instance, if a call is made to the MySQL database to read a row of data, the HHVM can, on the fly, figure out what type of data it is, such as an integer or a string. It then can generate or call code on the fly that would be best suited for handling this particular type of data.

With the old HipHop, “the best it can do is analyze the entire Facebook codebase, reason about it and then specialize code based on its reasoning. But it can’t get all of the reasoning right. There are parts of the code base that you can not simply infer about or reason about,” Pobar said.

Virtual system speedier

Pobar estimated that HHVM is about twice as fast as HPHPc was, and about nine times as fast as running straight PHP.

Facebook has posted the code for HHVM on GitHub, with the hopes that others will use it to speed their PHP websites as well.

HHVM is optimized for handling very large, and heavily used, PHP